This update brings major overhauls and a host of improvements for a smoother, more reliable experience.
Menu Overhaul
We’ve redesigned the menus and introduced a new way to add your favorite shortcuts to the menu bar. Now you can choose exactly which pages appear in your shortcut bar.


Custom Regular Route Enhancements
- Route Set Generation: You can now generate an entire route set based on an existing airline’s route or your favorite airports.

- Overriding Assignments: It is now possible to override aircraft or crew assignments directly on the routes list page, giving you more control over your operations.

Industries Beta
We are approaching the end of the industries beta which is planned for end of June.
As planned, system-generated goods will be gradually phased out so that players can take full control. Our ultimate goal is to eliminate system-generated goods altogether. To achieve this, a mechanism now disables system selling points as soon as any player vendor is present in the sector. This feature has been active for testing purpose on some goods for some time and will soon extend to all goods.
The end of the beta will coincide with upcoming balance adjustments, and new production chains.
An economy driven by users:
After this first step, along with the industries beta end, we will extend the mechanism to all sellable objects in the game, mainly aircraft. However, we will always introduce system selling points when no player is selling a given good or object in your area.
Other Changes
These changes include many QOL feedback for Virtual Airline coming from the VA Poll in our Discord.
- Global Settings overhaul
- ‘Global Settings’ page renamed to ‘Preferences’
- Rearranged with different tabs for easier access
- Employee Management:
- Added a “Select All in View” button in the employees list for batch processing.
- Employees can now be renamed.
- Logistics & Routes:
- Introduced an option to filter logistics center jobs by favorite airports.
- Increased pay for long‑haul freelance regular routes.
- Enhanced flexibility for configuring custom routes slots.
- Removed the regular route slot fee for airport owners.
- Regular Routes slot fees are now credited to the owners of both departure and arrival airports.
- Fixed issues with Regular Routes:
- Scheduled departures on Sunday at 00:00 were running twice.
- Offslot penalties were applied incorrectly in rare cases.
- Routes would sometimes depart without an assigned copilot, which is now resolved.
- Duration computations for schedule adjustments have been corrected.
- Industry & Production:
- Industries can now generate worker demand.
- Fixed an issue where inactive factories would linger—these are now automatically removed with all invested industry points refunded.
- Doubled system subsidies for non‑AI flights during the final week for owned airports.
- Aircraft & Flight Management:
- Resolved occasional failures in aircraft maintenance completion.
- Fixed a bug that previously caused some users to get stuck on the Flight Preparation page.
- Increased the number of AI copilots available for hire by a VA.
- Corrected issues where Work Orders’ fuel settings would unexpectedly reset.
- Fixed extra payload values that were not computed correctly in certain cases.
- OnAir now remembers the last alternate airport you filed.
- When an AI pilot experiences an engine failure, its condition now ranges from 0% to 50% instead of always defaulting to 0%.
- Allow aircraft with up to 14 first‑class seats (or 21 economy seats) to accept freelance medical jobs.
- MSFS2024 / SimConnect Integration:
- Fixed issues with the SimConnect date and time write APIs.
- Increased the warp detection threshold from 3 to 11 minutes, reducing false triggers.
- A temporary workaround has been implemented for the FBW A380 fuel detection issue until Asobo releases a fix for the new fuel system.
- Automatically applies time corrections at the end of a flight when using time compression, compensating for inaccuracies in the simulation clock.
- Flight & Cargo Management:
- Flight attendants are now only required when transporting 15+ passengers (down from 12+).
- Prevented cargo and passengers from being split on freelance routes.
- Fixed issues where cargo/PAX could not be loaded on an aircraft owned by your VA but rented by your company.
- Fixed the display issue for Regular Routes’ fill rates.
- Rescue & Checkride Enhancements:
- Added copy/paste functionality for rescue job coordinates.
- Fixed tracking issues when resuming the rescue job.
- Disallowed checkride attempts with freelance aircraft, and added a dedicated button for taking a checkride in Freelance Only and Onboarding modes.
- User Interface & Debugging:
- Added detailed debug logs and additional logs when switching between Advanced Career and Freelance Only modes.
- Fixed several display issues, including:
- The Skill Tree menu not displaying properly in some cases.
- An aircraft maintenance completion bug that forced a restart of OnAir.
- The freelance dashboard credits not updating correctly in certain scenarios.
- Enhanced the airport ownership payment display when skipping a week.
- Added a button to copy crew assignments from another regular route.
- Provided a menu option to access the VA Management Console in Freelance Only mode, as well as a quick-access button to the Aircraft Details page from the Aircraft Preparation page.
- Miscellaneous Fixes & Improvements:
- Fixed a timeout issue encountered during company creation in rare cases.
- Corrected issues with Community packages installation in MSFS2024 on rare occasions.
- Fixed level mission generation problems for certain aircraft and corrected cases of Regular Routes being deactivated incorrectly.
- Marked airport EGUW as military and removed airport ESHB.
- Fixed an issue where Engine Off flight events were not being registered properly in rare cases.
- Added logs for AI flight diversions caused by adverse weather.
- Resolved cases where Regular Routes operated by AI pilots were mistakenly noted as arriving on schedule.
- Fixed the rare duplication of trading goods when using the internal transport output mode.
- Addressed incorrect aircraft warp events triggered by incoherent date/time data during flights.
- Fixed the tracking issue when simulation dates are updated while paused.