OnAir internal Mails
In this update we included enhanced mail capabilities.
It’s an internal mail system that runs in OnAir. There is no outside communication with real mail. Depending on the feedback, in the future, we will also introduce an option to send real mail in addition to OnAir mail for users who choose the option.

Shortcuts have been added in the navigation bar and at several places where the company codes are displayed to grant easy access to the feature.
In next update, we will also have a nicer user interface for the internal OnAir Chat. In the current version, it is activated with the ‘very’ small asterisk at the bottom left of the pages.
Airport Synchronization for the latest MSFS airport database
The airport’s database has been synchronized with the last MSFS database (Sim Update 15).
We synchronize the airports with the simulators databases and if there is any misplacement or error in the sims database, we also have it in OnAir Database.
If you detect such an issue in MSFS, post a ticket to ASOBO/Microsoft here:
https://flightsimulator.zendesk.com/hc/en-us/requests/new

Industries update
We have implemented a significant portion of the feature requests collected in our Discord channel and summarized by the excellent work of Marajin.
This includes:
- Oil production chain: produce your own fuel and plastic that can be used to refuel your FBO or can be automatically sold to players refueling via local dealers.
- Possibility to easily sell any trading goods to the system from the factory outputs container (new option in the ‘Trading Hall’ output mode of output containers)
- All trading goods can now be transported via truck/boat from the Goods Inventory menu
- Alerts are displayed in the industries dashboard, allowing for quick actions for several issues (Replace tired workers, Storage/warehouses full or near full, Low/out of food rations, Low/out of input materials, production cycle halting issues)
- Possibility to pre-dictate what the contents of a specific container should be
- Auto-Unloading of trading goods is now optional

The crude oil deposits are mostly located in the following areas:

Other changes
- Fixed landing detection when basecamp is located close to another airport and not selecting the basecamp in the flight intended destination.
- Allowed to update the location of mining facilities from factories management page
- Fixed airport boosts weekly cost incorrect in some cases
- Fixed staff assignment UI when too many are available
- Fixed IAS not properly displayed in ongoing flights map for in-sim flights
- Renamed MSFS 3D models folders to avoid path too long issues
- Fixed landing fees not properly applied in some cases when landing at an airport owned by another company
- Fixed FBO Logistic Queries credits boost not applied properly
- Fixed custom company route local time display
- Fixed basecamp terrain markers not detecting forest in some cases.
- Extended basecamp scenery and production zone placement from 1NM to 2NM
- Added ETA in OnAir MSFS panel
- Fixed industry points consumption not properly applied in some cases
- Airport ownership kit facilities now need asphalt materials. Asphalt is produced by Oil Refinery. Asphalt is available to buy from the system until next update.
- Fixed aircraft maintenance duration not fully applied in some cases.
- Removed deleted companies from Industries Leaderboard
- Fixed Freelance distribution jobs not taking return leg in account for payment.
- Soft landing bonus now takes landing G and speed in account
- Fixed adding terrain markers not properly sync in some cases.
- Fixed leased aircraft buy price to avoid any unfairness due to average condition.
- Fixed Rest Crew button not working properly for VA employees.
- Fixed Work Orders departing without payload in some rare cases.
- Added navigation informations (ETE, Distance, Heading) to destination airport in Flight Tracking map Flight Status panel
- Airports size 3,4 and 5 ownership will be unlocked in a few days.