Feedback on Beta World
Thank you all for your great feedback so far during beta stage on the economic balance beta server.
This week we will need feedback about the economic settings for the easy worlds (cumulus and clear sky). For this purpose, we deployed the beta world with economic parameters that we plan to use on Cumulus and Clear Sky after the beta:
- All the jobs pay get an X3 boost
- The Company Jobs Pay bonuses are available in the non-survival mode (up to 90%)
- On the beta world, you can switch to the non-survival mode by clicking “Exit Survival Mode” in the global Settings

Difficulty Level planned on release Worlds after the Beta
The difficulty level that was implemented on the beta server since the start of the beta was a test of the highest difficulty options and is not suitable for all players.
The economic parameters included this week are planned to be deployed on Cumulus and Clear Sky at the end of the beta.
For Thunder and Stratus, there will be an intermediate level of difficulty, between these parameters and the highest difficulty like we had on the 3 first weeks of the beta.
In all worlds, each company will have an option to switch to the new Economic Ruleset, a very challenging experience.
If you are not satisfied with the new ruleset, you will be able to revert to the easier version within 30 days of play with the switched company.
There will be no economic exchanges between companies in the 2 modes.
In any case, no reset will ever be made on the existing worlds.
Adjustment on Routes after first beta week
It appears that most of the players don’t want regular routes to be flown at UTC time. To facilitate route flying, any flight for a route can now be flow 12h before to 12 hours after.
This means that in certain circumstances, you will be able to make an evening regular route flight before the morning flight. This dissociation from reality is needed to accommodate usage of the routes.
The penalty for late arrival takes into account the simulator time, not real-time, so when you fly a route, you can set the Route departure time in your sim (using OnAir UTC offset) to avoid penalties:
We added a way to set the offset of all flights when you start a flight. This field is automatically filled with a default value when you load a route cargo/pax:

This feature will be available on all worlds, even if you don’t fly routes
Changes for this update
On All Worlds
- You can now set the UTC offset before starting any flight from the aircraft preparation page
- Menu minor reorganization
- Fixed Cashflow chart tooltip colors
- Fixed some rare exceeding cargo hangar fee when doing maintenance with cargo loaded in the aircraft
- Fixed resume a flight when flying with an AI pilot hired by the VA
- Regrouped PAX in the logistic center when possible
- Fixed event logistic jobs Profit Per NM Per 1000lbs computation
- Adjusted standard PAX jobs. they now include a cargo to help fill the aircraft
- Added option in the logistic center to hide unavailable jobs
- Fixed some numbers displayed in current local format
- Fixed VA AI flights aircraft status not updated
- Fixed company creation avatar selection UI issue
- Profit per NM per LBS in all worlds is now displayed in all worlds
- Fixed UI when hiring too many pilots
- Added webservice for retrieving notifications logs
On Beta World:
- Fixed negative rent cost for very small aircraft
- Reintroduce some random (10%) on jobs pay and penalty
- The regular route filling rate is now accelerated for beta purpose
- Fixed leaderboard beta world
- FBO queries to specific FBO are still replaced by the route feature. We reactivated the Random to any of my FBO
Regular Routes:
- Route potential is now displayed on the Management Page
- Routes can now be sorted by departure time
- You can now change route flight number, color, group name and ticket prices while active
fixed filling rate display issue - Added penalty when starting the flight before schedule
- Fixed display message when trying to delete an FBO used in a regular route
- Weekly price quotation when activating route is now displayed
How to access the beta world
The beta world is deployed on a temporary server that is accessible from the OnAir world Lobby.
In the second phase, all companies start with 2,500,000 credits to test the middle game balance. We need feedback related to:
- Proposed changes of existing features
- New features that could contribute to economic balance.
To send feedback, submit a ticket via the Zendesk support page utilizing the special category “Economic Balance Beta”. Please make sure to specify the 4 Digit Airline code of the company you have created on the Beta world when submitting the feedback.
All requests, responses and statuses are publicly accessible via a web interface with links available in the OnAir Application interface.
It is very important to only include a single item per ticket, since we will be responding to all feedback and need to indicate the status of each item separately for organization purposes. This will allow the team to have a structured discussion with the author of a request if necessary. Every point will be addressed; however, some may be rejected and others accepted.
The feedback will be reviewed once per week.
To send us feedback:
https://onairhelp.zendesk.com/
All players who participated in the first stage of testing and completed more than 30 jobs will receive a free 15-day extension to their OnAir subscription soon.
Next steps
Next week, we will add the leasing feature in the beta world and start the last stage of beta.
Regular routes should be released on all next week, if the feedback
HotFix
Fixed Synchronization issues during apron work in some cases.