Medium trip and short hauls jobs generation adjusted to include jobs for small/medium airliners
To take into account feedback from players wanting to be profitable in Challenging mode using Airliners on short flights, we added 10% jobs with adequate weight on the medium trip and short hauls range.
We know that is taking us away from realism but we need to accommodate the gameplay.
Note that, if you cannot make long flights and don’t want to utilize the warp feature, you can still be profitable with airliners by pausing and resuming the flight later.
Other changes:
- Added Christmas event current score display when doing the event again after a first try
- Fixed ‘Validate Fuel And Payload’ button not enabled when splitting a cargo
- Decreased aircraft condition loss when doing short flights in challenging mode
- Fixed Parking fee date format
- Fixed Christmas event exploit allowing continuous delivering and recollecting the dilithium crystal
- Added feature to disable hard landings on some specific addons if aircraft bugged
- Moved OnAir cache files from ‘My Documents/OnAir Company’ to ‘My Documents/OnAir Company/MACHINE NAME’
- Added departure and destination airports of currently flying aircraft on the multiplayer map
- Added filter to hide/show employees on the multiplayer map
- Fixed fragile cargo condition loss display issue in some cases
- Added Altitude field to the aircraft entity in Web API
- Added filter options to several columns in the logistic center
- Enhanced tooltip for aircraft in maintenance
- Clearer user interface when repairing airframe and engines to avoid 0% repair
- Added Current Flight Resume and Abort buttons on the dashboard
- Prevented selling fuel from FBO at a lower price than the local dealer
- Added soft landing XP and reputation bonus
- Fixed AI aircraft final approach speed too high in some cases
- Fixed AI aircraft final approach speed