Rescue Missions
The rescue missions are available to all players, no points are needed in the skill tree.

They have a very short range from 5 to 50NM.
You need to have enough weight left to board the injured pax (-190lbs) when coming back to the airport.

Rescue mission steps :
- Fly to the incident location
Map in OnAir Client:

View in MSFS panel:

- Land as close as possible to the incident. It’s easier with a helicopter but any aircraft can land in a nearby field or road. (The tolerance is 2 NM).
- In MSFS a firetruck is present at the incident location

- Shutdown the engine to board the injured pax
- The boarding time depends on the distance from the landing site to the incident (1 to 7 minutes)


MSFS Panel:

- Takeoff and transport the PAX to the departure airport to complete the mission
This feature is in BETA for a couple of weeks. Incidents are only located near roads. We provide more variety in future updates (crashed planes, sea rescue, etc..). Please submit tickets to report issues or questions.
Other changes
- The MSFS panel has been updated to display the map on all flights. It is VR compatible. For the sightseeing missions, the point of interest is also displayed on the Panel map.
You need to update your OnAir MSFS Package by downloading it here:
https://auth.onair.company/content/onair-ingamepanels-custom5.zip
- Fixed restarting Work orders displaying an error for already finished legs
- WebAPI : added EndTime field to flights (Real World UTC date of the flight end)
- Allowed refueling aircraft from VA FBO even in the FBO does not allow selling fuel to other players
- Decreased aircraft diversion chances when bad weather
- Fixed unload all cargos/PAXs when aircraft rental is stopped due to maintenance purpose
- Updated Telerik Map Services to solve freezing on some systems
- XP11 wrong time detection corrective action. Now when the wrong time is detected in, XP11, the flight is not aborted anymore and the flight times are adjusted at the end of the flight
- Fixed proposed loans with 0Cr principal
- Enhanced off slot penalty logs to avoid confusion
- Fixed Logistic Center ‘Airport Min Size’ filter not working correctly in some cases
- Fixed sightseeing job validated even if the plane is on ground
- Fixed cargos weight incorrect rounding up in some cases
- Fixed XP11 vertical speed at touchdown detection
- Prevented buying an aircraft that is not idle to avoid some exploit
- Added Airport Max Size in FBO logistic query configuration
- Added Estimated Time to Fill Regular routes
- Regular routes changed slots default duration
- Fixed regular routes arrival slot price not always computed correctly
- Fixed regular route cargo and PAX prices to be the same as in the logistic center
- Added PAX and cargo boarding/loading time in regular route automatic flight time offset calculation
- Added button to duplicate an existing route
- Fixed reference flight cannot be selected for VA Regular Route
End of the economic balance beta phase
As planned, the beta world is now closed.
We will finish gathering all feedback and publish a document with the detailed changes that will occur in each world when we deploy the update.
The integration will occur in a couple of weeks. (meaning from 1 to 4 weeks :))
In all worlds, each company will have an option to switch to the new Economic Ruleset, a very challenging experience.
If you are not satisfied with the new ruleset, you will be able to revert to the easier version within 30 days of playing with the switched company.
There will be no economic exchanges between companies in the 2 modes.
In any case, no reset will ever be made on the existing worlds.
What’s Next
The Germany-Austrian-Switzerland Tour is under internal testing and should be released next week.
11/09/21 – Hotfix
In some area without road incident data from BING there was an error when asking for very short ranged jobs.
We are working on providing data in these areas in a future version.