Economic Balance Beta Server
Today we are opening the public Economic Balance beta world.
This will be the first beta phase for the economic rebalancing and new features coming to OnAir. It will be deployed on a new temporary server that is accessible from the OnAir world Lobby.

In the first phase, all companies will start with 10,000 credits to test the early game balance. We need feedback relating to:
- Proposed changes of existing features
- New features that could contribute to economic balance.
To send feedback, submit a ticket via the Zendesk support page utilizing the special category “Economic Balance Beta”. Please make sure to specify the 4 Digit Airline code of the company you have created on the Beta world when submitting the feedback.
All requests, responses and statuses are publicly accessible via a web interface with links available in the OnAir Application interface.
It is very important to only include a single item per ticket, since we will be responding to all feedback and need to indicate the status of each item separately for organization purposes. This will allow the team to have a structured discussion with the author of a request if necessary. Every point will be addressed; however, some may be rejected and others accepted.
EDIT: The feedback will be reviewed once per week.
To send us feedback: https://onairhelp.zendesk.com/
As a thank you to players who participate in the testing phase, completing more than 30 jobs (Of any length or kind!) during the 2 weeks of Phase 1 will receive a free 15 day extension to their OnAir subscription. Following the end of phase one, the world will be reset and for the next phase(s), companies will receive a higher initial capital to enable testing of mid and late-game balance more easily.
We are aware that all the rules will not be acceptable for all players. Between the beta phases, we will adjust economical parameters if needed and, when the beta is over, we will separate the widely accepted rules from the others if needed, and should propose a way to let the players decide which ruleset their company will use.
Next steps
Here is the planned schedule for the next steps:
- Tuesday 10/05, we publicly release the document on the regular routes.
- Tuesday 10/12, regular routes are released on the beta world (and stage 2 of beta starts, probably a reset of all beta companies, but not sure if it is needed)
- Tuesday 10/19, regular routes are released on all worlds
We don’t guarantee any of these milestones. It will depend on how much work we have on the feedback for the first stage.

Changes in the other worlds:
- Fixed some issues when accepting a VA invitation and default role has not the pilot permissions
- Added detailed flight logs when tracking is interrupted
- Display detected addon unique id field in Aircraft Market > Detect from simulator
- Fixed tutorial airline code display
- Employee skill training is more effective now
- Fixed logistic queries no need to select range when selecting a specific FBO
- When exiting OnAir while a flight tracking is in progress, prompt the user to ensure it is intended
- Added sightseeing POIs latitude/longitude for copy and paste
- Display remaining jobs expiration hours in logistics center
- Display VA member 4digit Code in assignment diamond